Assigning and configuring checkpoints

Now let’s assign checkpoints for each segment. A checkpoint is used to display the next segment when one of the following conditions is implemented:

  • when the checkpoint trigger zone is crossed;
  • when the correct answer is provided to the checkpoint quiz question.

The final checkpoint completes the round. In our case, this checkpoint will be a hidden attraction. When its trigger zone is crossed, this signals that the quest has been completed.

In our round, there should be two conventional checkpoints (1) and a final one (2).

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Assign the first attraction using a checkpoint. For this:

  • On the list, move your cursor to the line with the attraction. The “Key” symbol will appear to the left of the icon for the attraction. Click on this symbol.

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  • In the window that opens, set the parameters of the checkpoint, and then click Save:

3. Open the next segment.

4. Name of the next segment (selected from the list).

5. Open the segment with the correct answer to the quiz question.

QST_07_03

Set the next checkpoint using the same steps.

You must set other parameters for the final checkpoint:

6. Completing the quest.

7. When the checkpoint is visited, the segment is detached.

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After these settings, the checkpoints (8) and final (9) points will be designated by the corresponding symbols:

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The creation of the Quest is completed when this happens. Now you need to verify that everything works.